PSGL
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PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL EScite-ref-gles-1-0[1] and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused.
PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).cite-ref-2[2]
Contents
• Features
• See also
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Features
• Programmable shading with Cg
• OpenGL ES 1.1 extensions (VBO, FBO, PBO, Cubemap)
• texture extensions (FP, DXT, 3D, NPO2, Aniso, Depth, Vertex Textures)
• primitive/rendering extensions (Instancing, Primitive Restart, Queries, Conditional Rendering)
• synchronization extensions (Fences, Events)
• SCE performance extensions (TextureReference, AttribSet)
See also
• Mantle API – low-level API for PC gaming
• GNM – low-level API on the PlayStation 4
• OpenGL – high-level API for CAD and gaming
• GNMX – high-level API on the PlayStation 4
References